Blog of Jeff A blog about programming and random other things.

19Apr/09link

Braid

I intended to release an early alpha version of my note me application as mentioned, but tackling my Comp Org Lab (and learning the course material :P ) turned out to be a lot lengthier than expected. For now, I’ll be talking about the indie game: Braid.

For people that like puzzle games I recommend you check out, Braid. The simplest way to describe this game is super mario plus time manipulation.

At any point in the game, you can travel backwards in time. Besides being handy when you get killed, Braid adds additional twists to the “rewind” mechanism which varies per world. One such is alternative dimensions: when you rewind, the world you rewinded from is played is a parallel reality. Certain objects / enemies can be immune to these usual effects, including time traveling backwards.

If a picture is worth a thousand words, how about a video?

Like the mario games, the story line is more of a backburner to the gameplay. Although then ending does have an interesting subtle ending. Maybe it was blatant: I’m not as invested in a story consisting mostly of optional text to read before each world. I only picked up the intended meaning of the ending by playing it through a second time.

The full game consists of 6 unique worlds which accounts to approximately 3-5 hours of game play (if you’re decent at solving puzzles). Each world is broken into rooms, if you can call them that, all of which are unique. Except for one room, but one of the game’s twists makes it feel completely new. Each world provides a new game mechanic that starts easy, to grasp the concept, to thought-stumping puzzles near the latter of the world.

The game feels incredibly well polished, as I couldn’t find any visual anomalies or gameplay bugs. The graphics and effects are rich in detail unlike most indie games. Although replay-ability is limited to speed runs and restarting the game (which means removing all your previous play throughs), but definitely worth the $15.

If you’re not sure if puzzle games are your thing, you can always grab the demo (links to steam).

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